AI Insights · Timothy · April 2023
Top 5 Slime Games on iOS in Ireland - Q1 2023
Discover the performance of the top 5 slime games on iOS in Ireland during Q1 2023, including trends in downloads, revenue, and active users.
During the first quarter of 2023, the top 5 slime games on iOS in Ireland showcased varied performance trends across downloads, revenue, and active user metrics. The data, sourced from Sensor Tower, provides a comprehensive overview of these popular applications.
Super Slime Simulator from Dramaton LTD exhibited fluctuating weekly revenue, peaking at $22 in the final week of December and experiencing a low of $6 by the end of January. Downloads saw a decline early in the quarter but recovered mid-March with numbers rising back to 239K. Weekly active users varied throughout the quarter, starting at 979 and reaching a high of 1015 in early March before slightly declining to 843 by the end of the quarter.
My Talking Slimy: Super Cat 3D from Pixeland LLC saw minimal revenue, with a brief increase to $15 in early February. Download numbers were inconsistent, starting strong at 178K in late January but dropping to just 2 by the end of March. Active user metrics followed a similar pattern, peaking at 137 in late January and decreasing to 71 by the end of the quarter.
Virtual Slime by Cider Software LLC had a mixed performance in terms of revenue, with a peak of $19 in mid-February but no significant revenue in other weeks. Downloads fluctuated, starting at 96K at the beginning of the quarter and dropping to 45 by the end. Weekly active users showed a gradual decline, starting at 182 and ending the quarter at 98.
Fluid Simulation from Pavel Dobryakov saw sporadic revenue, peaking at $43 in early March. Downloads were generally low, with a high of 28K in early March and dropping to just 2 by the end of the quarter. Active users showed slight growth, peaking at 64 in mid-March.
Makeup Slime Game! Relaxation by Shanze Shafique had no reported revenue during the quarter. Downloads were minimal, peaking at 32K in late February but falling to 9 by the end of March. The app had a brief active user count of 10 in late February.
For more detailed insights and data on these apps, visit Sensor Tower.